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2017-04-16 05:06 pm (UTC)
RULES/HOW TO PLAY
The object of the game is to find the treasure with the smallest score possible, while avoiding hazards. (These hazards are perfectly safe.)
The hedge maze is a 7x7 grid of areas. You start in the center of the south side of the map, and each turn you can move to any adjacent square. (Not diagonally, and not off the map.) Each time you move gives you one point.
There are three kinds of hazards in this game.
1. Turn-Around Trees
If you enter the same area as a Turn-Around Tree, you will be immediately transported back to the square you were in previously, and you will gain two points. When you enter a square adjacent to a Turn-Around Tree, you will feel an odd wind.
There are two Turn-Around Trees in the hedge maze.
2. Wumpus Bloom
If you enter the same area as the Wumpus Bloom, it will transport you back to the entrance of the maze. It won't give you any extra points, but your points also won't be reset. When you enter a square adjacent to the Wumpus Bloom, you'll know by the smell.
There is one Wumpus Bloom in the hedge maze.
3. Transport Vines
The first time you step into an area with a Transport Vine, you will be told that one is there, and it will arm itself. If you step into that square again, it will transport you to a random safe place on the board (ie. not on or next to any hazards). It will not give you any extra points, but depending on where it brings you, it could help or hinder your quest. There is no tell on a square adjacent to a Transport Vine, but since it doesn't arm until the first time you set foot there, you'll know it's there by the time it's active.
There are two Transport Vines in the hedge maze.
Hazards are placed randomly for each player, and cannot be placed adjacent to the starting square or the treasure.
The treasure is also placed randomly for each player, but it cannot be placed fewer than four moves away. There is no tell for when you are adjacent to the treasure.
Players are given a compass that they can use at any time at the cost of gaining one point to tell them in what direction the treasure can be found (the first consultation is free). If the treasure is in a diagonal direction, then both directions will be listed if the number of spaces to move in the smaller direction is at least half of the spaces to move in the larger direction.
(For example, if the treasure is 3 squares north and 2 squares east, the compass will return north-east. But if the treasure is 3 squares north and 1 square east, the compass will return north.)
The nature of the prizes depends entirely on how many takers there are.
Questions? Something not clear? Hit me up.
(P.S. This is totally optional and just me offering an experiment.)
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